By Wolfgang Baur
The misplaced urban has been discovered, hidden in a distant mountain valley. As adventurers rush to plunder its fabled treasures, a hungry terror prepares for his or her arrival. Crucible of Chaos is an exploration event for high-level characters, suitable with the world's preferred fable roleplaying online game, and a part of the GameMastery Module line. GameMastery Modules additionally contain 4 pre-made characters so gamers can leap correct into the motion and full-color maps and handouts to augment play.
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Extra resources for GameMastery Module: Crucible of Chaos
This nightmare has, in flip, drawn another individual to the palace. Yithdul used to be the weakest of the sorcerer-princes of Ulduvai. on my own one of the trio, he used to be now not entirely evil yet turned swept up within the insanity and unbridled ambition that unfold during the urban simply ahead of its fall. Witnessing the loss of life, destruction, and chaos he helped create must have pushed him mad, but in contrast to his partners, he is still absolutely and pitifully sane. ate up through emotions of regret and remorse, he by myself appreciates the value of the sorcerers’ failure all these centuries in the past. For the advantage of his sorcerer allies, he pretends to analyze the chaotic energies in an try and harness their strength, yet in fact, he in the past gave in to melancholy. Too cowardly to eventually include oblivion, he however longs for demise as an break out from the sorrow of his stories, and he remains within the palace within the forlorn wish that the chaotic energies current there ultimately smash him. whereas the chaotic energies have not begun to kill him, they've got warped and twisted his visual appeal to the purpose the place he's now actually terrifying to behold. whilst he sees the desktops, he perspectives them as blessed brokers of deliverance, and as he (half-heartedly) fights them, he shouts, “Kill me for my sins! Kill me for the abominations I introduced the following! ” He can frequently be chanced on lurking within the prince’s place of dwelling at the higher ground. Chaos Beasts (2) Yithdul CR 7 hp forty four each one; MM 33 strategies in the course of strive against The chaos beasts regularly assault the closest foe, with out regard to strategies. They chase desktops outdoors the palace, yet now not open air town. Morale If within the palace, the chaos beasts struggle until eventually lowered to ten hp, they then flee via its twisted halls and corridors, hoping to entice the desktops into the chaos traps (see below). If both of the chaos beasts is slain, the shoggoth instinctively feels the discharge of the chaotic energies and arrives in 2d6 rounds to enquire. Yithdul CR nine Male human chaos-warped dread wight sorcerer 6 CE Medium undead (augmented humanoid, chaotic) complex Bestiary ninety five Init +7; Senses blindsense 60 toes. , darkvision 60 toes. ; pay attention +2, Spot +2 23 crucible of chaos safeguard AC 23, contact 15, flat-footed 20 (+4 armor, +2 deflection, +3 Dex, +4 normal) hp fifty four (7d12+3) castle +4 Ref +7 Will +9 Immune transmutation results, undead features Offense velocity 30 toes. Melee slam +6 (1d4+3 plus strength drain) Melee chaos contact +6 (see less than) distinct assaults command wights, create spawn, power drain Spells recognized (CL sixth, +6 melee contact, +6 ranged contact) third (4/day)—vampiric contact 2d (6/day)—glitterdust (DC 17), hideous laughter (DC 17) 1st (8/day)—mage armor, magic missile, ray of enfeeblement, guard, precise strike zero (6/day)—acid splash, dancing lighting fixtures, mild, mage hand, mending, prestidigitation, ray of frost strategies sooner than strive against Yithdul constantly has mage armor energetic. 24 in the course of strive against strangely for a spellcaster, Yithdul favors—even relishes—melee wrestle, seeing it as an opportunity for unlock. He prompts his boots of velocity and makes use of his chaos contact skill at the first individual to shut with him.