By Jason Bulmahn
A invaluable item has been stolen and the secret in the back of the purple Raven is the major. Can your heroes recuperate the relic in time to avoid wasting town of Azurestone from a negative destiny Flight of the crimson Raven is a barren region event set within the Pathfinder Chronicles crusade surroundings, and is acceptable for low-level characters.
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Additional resources for GameMastery Module: Flight Of The Red Raven
A personality can take 20 on those tests, supplied there are not any distractions. somebody who follows the diviner’s cryptic directions, as similar via the pink Raven, gets a +2 condition bonus on those exams. even though the Jarl can't see magic, he suffers no penalty on his Spellcraft checks—he can intuit the lock simply as he can experience the main. while the ritual is played competently, the interior orbs drop in the key. For the following 10 mins, somebody who passes the open coterminous aspect is transported to a crack within the Nordein Glacier. because the criminal and the chasms are approximately exact, good fortune isn't really instantly noticeable (to mundane sight). The Jarl’s legal should be annulled by way of including an extra step to the ritual. It calls for the storied cup (see region P4) to be packed with liquid. whereas the go out is open, a personality increases the accursed vessel and swears an oath of fealty to the Caliph of the Djinn within the Auran language. the nature then beverages the contents of the cup. while the final drop passes the character’s lips, the annulment ritual is entire and a noisy crack is heard because the complete demiplane is transported to the fabric airplane. The prison’s incompatible geometry factors it to break down. Characters have approximately 10 mins to flee, both via an go out aspect into the Nordein Glacier or upwards from anyplace within the criminal. something (or a person) that continues to be in the felony is buried underneath lots of ice. The purple Raven has a scrap of parchment scribed with the transliteration of a djinn oath of fealty (requires wisdom of Auran or a DC five Intelligence money to learn safely) that he obtained from the diviner. He doesn't be aware of what the “storied cup” the diviner observed refers to. he's additionally ignorant of the hazards of annulling the criminal. improvement: If the Jarl remains to be alive whilst the egress is opened, he makes an attempt to depart the felony invisibly. If detected, the Jarl fights again, merely fleeing whilst he's freed from his felony. Concluding the journey Having escaped the Jarl’s legal, the desktops are confronted with the difficulty of bringing the crimson Raven to justice. The notorious bandit is of course immune to this concept. The purple Raven recounts the extenuating situations of his crime, and (assuming he's reunited with Geppa) willingly palms over the Vernal Key. He performs up the romance of the situation—the starcrossed fanatics and the thief who steals no longer for cash, yet for romance. but, regardless of his impassioned plea, lawabiding computers may possibly nonetheless are looking to arrest the purple Raven. In such case, he makes use of his wellhoned talents (and magical cape) to keep away from catch or test break out. The pink Raven hasn't ever been stuck, and he expects at the present time to be no assorted. The desktops can achieve leverage over the rogue by way of shooting or threatening Geppa, however the purple Raven takes this as a grave insult. If the Jarl escapes, he flies off at the wind to someplace faraway from his legal. even though weakened from his lengthy imprisonment, the once-noble djinni quickly recovers and turns into a risk, not only to the Caliphate of the Djinn, yet to the cloth aircraft besides.