Download E-books Pathfinder Module: Curse of the Riven Sky (Pathfinder Modules) PDF

By Monte Cook

  • Gaming legend Monte cook dinner involves the Pathfinder Roleplaying Game together with his first released event layout in years!
  • The heroes unearth an old ritual in a treasure horde that can provide strength and fortune. the one difficulty is, they wish a wizard with giantish blood to aid them entire it! Venturing to a forlorn cloud tremendous citadel to realize the much-needed reduction, the heroes turn into embroiled in giantish intrigue after they notice the wizard's castle less than attack through hill giants! Will unraveling the large wizard's hidden previous persuade him to assist their reason, or will it easily carry misfortune, betrayal, and death?
  • Curse of the Riven Sky is a Pathfinder Roleplaying online game adventure for 10th-level characters.

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Do not forget that ettins communicate a pidgin of huge, Goblin, and Orc, and a creature attempting to speak with an ettin needs to make an Intelligence payment (DC 15 if the speaker is aware this type of languages, DC 10 if it understands , and DC five if it is familiar with all three). Uhm and Ruck achieve a +8 bonus in this money as a result of adventure with Yillas. Ruck additionally speaks a bit universal. those giants lengthy for pleasure and certain strategy the computers with a type of playful hostility. when they see how robust the desktops are, even if, they beg for forgiveness and check out to befriend the invaders, supplying to teach them their mystery looking position (it’s a three hour stroll from the camp and not anything designated) or support them ultimately. this is often extra out of boredom than worry, besides the fact that. If the computers react good to their gestures of friendship, the 4 pals support them to the simplest in their skill. even if they won’t cross as far as to assault one other substantial, they could inform the desktops the place the manager is, warn them approximately his enforcers and their “living rocks,” fetch them nutrition, or practice different, comparable projects. whilst the desktops go away camp, those 4 acquaintances are looking to accompany them. eventually, this is often most likely a bad concept (the humans of the town of Jol won’t react good to a gaggle of adventurers bringing giants into their neighborhood, and the younger giants will reason an undo quantity of difficulty, it doesn't matter what the desktops do). The camp of the Jurn tribe is a very easy affair. Like so much hill giants, the Jurn are nomadic. such a lot of them stay in crude conceal tents that encircle huge fireplace pits. The village comprises 3 such hearth pits, with six to 8 tents encircling every one. at the moment, the camp additionally features a huge cave the place the manager has taken up place of dwelling, yet given that they often flow round, this isn't consistently the case. a complete of 28 grownup and 10 younger hill giants at the moment dwell within the village. those numbers have been lately better, yet many left to take part within the raid opposed to Zoarth’s fort or are with the hurricane Queen. At any given time, 10–21 of the 38 giants of the tribe are absent from the camp, out searching, foraging, or another way exploring. One tent is pitched close to a wide wagon that serves as a conveyable forge the place the Jurn create and service palms and armor. Their creations are normally crude and in poor health conceived, yet by means of huge criteria, they're grasp craftsmen. The piles of guns here—far greater than the tribe may perhaps ever use— are valueless. Even the Jurn are inclined to go away them at the back of after they movement on. Crafting guns and armor and making plans for battle is an obsession with them. Their leader encourages this obsession, and such a lot each evening holds a type of brutish rally to invigorate the tribe for the conflicts to come back. it truly is ironic, then, that the executive himself is an abject coward. Like these encountered at Zoarth’s citadel, the giants right here normally shave their heads and paint threatening symbols on themselves. Even their tents endure painted pictures of worry and battle: skulls, hammers, fists, etc. protect Wolves [CR 9]) 8 dire wolves patrol the fringe of the hill titanic camp.

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